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Pier 15 Embarcadero at Green St, San Francisco, California 94111
From virtual reality (VR) explorations that may redefine social research or storytelling to immersive environments that translate live data into encompassing art experiences, new media technologies—and the possibilities and powers of these new tools in the hands of creative thinkers—are reaching into unexpected realms. The result is a compelling convergence of art, science and technology. In Field of View, we’ll explore emerging media technologies at this key moment by showcasing cutting-edge work using a wide spectrum of methods and reflect on the places we’ve yet to go.
The first in this two-month series, we explore EMOTION.
As new tools emerge for crafting increasingly immersive visual experiences, those working with them see their great potential to lead to profound emotional reactions and deep revelations.
EMOTION features a range of interdisciplinary projects and speakers who explore new ways to probe our emotional landscapes through intentionally crafted experiences. While the approaches of each project are markedly different, all look at how immersive experiences can connect us more deeply with the world and people around us, and how these connections may stick with us long after the experience is over.
Carmen Aguilar y Wedge is co-founder, experience designer, and creative director of Hyphen Labs, an international collective of women of color working at the intersection of technology, art, science, and the future. Through their global vision and unique perspectives Hyphen Labs is driven to create meaningful and engaging ways to explore emotional, human-centered, and speculative design.
Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab and a professor in the Department of Communication. He studies the psychology of virtual reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others. Bailenson has published more than 100 academic papers and has produced three VR documentary experiences, which were official selections at the Tribeca Film Festival in 2016 and 2017. His new book, Experience on Demand, will be published by Norton in January 2018.
Robin Hunicke is the CEO and co-founder of the independent game studio Funomena. An outspoken evangelist for innovation, experimentation, and diversity in her industry, her past titles include Journey, Boom Blox, MySims, and The Sims2. Her newest game Luna will be out for PC and VR this fall.
.. .&maybetheywontkillyou (Akira Thompson)
This performative empathy experience is about being poor and black in America. Participants must journey to the local corner store in their own neighborhood while deflecting various microaggressions as well as harassment by law enforcement. Choose to speak out or remain silent and deal with the consequences of your choices.
Becoming Homeless: A Human Experience (Elise Ogle, Jeremy Bailenson, Tobin Asher)
Everyone's story is unique, but the human experience is collective. In this interactive first-person VR experience, you face the adversity of living without a home. From Stanford University’s Virtual Human Interaction Lab, Becoming Homeless aims to change the way we think and act about our global homelessness epidemic.
Luna is a uniquely tactile VR puzzle game where players are encouraged to observe, listen, customize and interact with a beautiful storybook world.
Neurospeculative Afrofeminism (Hyphen Labs)
Enter Brooks' Salon, a beauty salon of the future, and peruse a line of speculative low- to high-tech beauty products while waiting for your appointment to get a set of “Octavia Electrodes,” transcranial extensions designed to make the brain’s synapses more excitable and primed to increase neuroplasticity.
San Francisco Emotion Map
How do we respond physiologically to our surroundings? After creating a biomapping device, Christian Nold invited people to walk through San Francisco and along the way he mapped their responses, resulting in a guide to the emotional landscape of our city.
Free for Lab Members
$10 Add-On Ticket for the Tactile Dome Available for Purchase Onsite
Adults Only (18+)
*Note: Some Virtual Reality experiences have very limited availability. Time-tickets will be available to visitors on a first come first served basis.